Wolf and Sheep
Wolf and Sheep is Cyberverse’s first multiplayer mini game, debuting in February 2024. Players begin their adventure by speaking with the Wolf, located in the western region of Cyberia (→ CyberiaMaps). In February 2025, Version 2 was released, introducing a redesigned map along with enhanced game mechanics, deeper tactical elements, new abilities and an increased number of max. players.
Game Mechanics
In "Wolf and Sheep," players are thrust into a thrilling hide-and-seek battle, with one or more players assuming the role of the wolf and the remaining players becoming sheep. The game sets the stage for an intense chase where the wolf(s) must hunt all the sheep before time runs out, while the sheep must cleverly evade their predator(s) to survive until the countdown expires.
Each game supports a minimum of 4 and a maximum of 48 players. The number of wolves selected is based on the number of players in the lobby: 4–12 players yield 1 wolf; 13–24 players yield 2 wolves; 25–36 players yield 3 wolves; and 37–48 players yield 4 wolves. Roles are randomly assigned, with the wolf's goal being to capture all the sheep using its speed advantage, while sheep aim to collect coins and avoid the wolf(s) to stay alive until the game ends. The wolf(s) receive(s) additional time on the countdown for every sheep successfully hunted.
Players | Number of Wolves |
---|---|
4–12 | 1 wolf |
13–24 | 2 wolves |
25–36 | 3 wolves |
37–48 | 4 wolves |
The 5 Types of the Wolf

Classic Wolf
Ability
Emits a howl that forces nearby sheep to say “Baaah,” revealing their location and slowing them for 3 seconds.
Tactic
Useful for ambushing or forcing sheep into dangerous zones.

Sniper
Ability
Turns invisible for 10 seconds, making it difficult for sheep to detect and avoid.
Tactic
Ideal for surprise attacks or sneaking up on isolated sheep.

Tracker Wolf
Ability
Reveals sheep footprints for 5 seconds.
Mechanic
Footprints appear after activation and remain visible during the ability's duration.
Tactic
Best for hunting down fleeing sheep or tracking hiding spots.

Teleporter
Ability
Sets a teleportation point anywhere on the map and can return to it instantly.
Tactic
Perfect for setting traps or quickly switching between map regions.

Shadow Wolf
Ability
Teleports directly behind the nearest sheep within range.
Cool-down
30 seconds
Tactic
Ambushes lone sheep or interrupts their actions.
The 5 Types of Sheep

Classic Sheep
Ability
Gains extended time when using ability-based items that appear on the map.
Special
Has a 33% chance to get revived once by a Savior after being killed by a wolf. (Not Shadow Wolf)
Tactic
Versatile and great for using map mechanics effectively.

Savior
Ability
Detects fallen teammates with a glowing marker visible for 25 seconds.
Mechanic
Can revive one fallen sheep. If a “Revive” item is collected, can revive two sheep at once.
Tactic
Essential for team survival, reviving key teammates to outlast the wolves.

Battle Ram
Ability
Charges into a wolf, stunning them for 7 seconds.
Cool-down
10 seconds between charges.
Special
Does not say “Baaah.”
Mechanic
Wolves stunned by a ram gain temporary immunity for 30 seconds.
Tactic
Best for protecting other sheep or disrupting wolf chases.

Miner Sheep
Ability
Places hidden mines visible only to sheep.
Mechanic
Mines stun wolves for 3 seconds when triggered.
Limit
Each miner can place up to 3 mines at a time, with a 20-second cool-down.
Tactic
Strategic placement near key areas can stall wolf advances.

Sheepuku
Ability
Disguises itself as a plant for 10 seconds.
Tactic
Perfect for escape or ambushing distracted wolves.
Special Abilities for Sheep
Image | Name | Description |
---|---|---|
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Speed Boost | Sheep can find a speed boost on the map, granting them a 3-second burst of increased speed, crucial for escaping tight situations. |
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Invisibility | Sheep can become invisible for 8 seconds using a power-up, making it harder for the wolf to spot and chase them. |
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Revive Ability | Sheep can discover a revive bottle that gives them a 50% chance to revive a randomly selected fallen comrade, turning the tide of the game in dramatic fashion. |
Sheep have a single-slot inventory to carry an ability they find on the map. This system challenges sheep to choose wisely which ability they pick up and when to use it for maximum effect.
Point System

The wolf earns 50 points for each sheep caught. Conversely, the sheep receive 5 points for every coin they collect. Should the wolf be unable to catch all the sheep by the end of the game, each surviving sheep is awarded a bonus of 200 points. With Update 240820, a point multiplier of 3x was implemented, greatly increasing the points players can earn playing the mini game. With Update 241221, coins respawn every three seconds if there are less than hundret coins on the map.
Experience Points
Type of EXP | Formula |
---|---|
Citizen EXP | Score * 0.05 |
Job Skill EXP | Score * 0.1 |
Example: A score of 300 points grants 15 citizen EXP and 30 job skill EXP. Wolf and Sheep does not have its own level like the Bartender and DJ Mini Games.
CYPX Rewards
For every 360 points a player earns, they receive 10 CYPX. The maximum reward is 1110 CYPX with 40,000 points. Additionally, achieving first to third place on the daily leaderboard is rewarded with a bonus:
Place | CYPX |
---|---|
1st | 200 |
2nd | 150 |
3rd | 100 |